So, I'm a very exciting person, living a life filled with unexpected turns and wacky twists. I live life on the edge and am never afraid to embrace danger and then kick it in the face.
And all that being said, I kinda like board games. And I kinda like that show Lost that everybody's always talking about. Er, at least I'm always talking about.
So. Lost Board Game. Gold.
Um, well. I don't want to say it's
not gold, at least not after one exploratory trip into the game. But I can say that it's the kind of gold that seems kind of neat and shiny when it's sitting all reasonably priced-like in the store then just confuses you with all of its rules once you open the cheaply made tin box. Y'know, that kind of gold.
There are a lot of rules to this game. Here's my proof:
http://www.lostboardgame.com/rules.html
I fully expect you read all of those rules. I'll wait. It's pivotal to your understanding of the rest of this blog.
Okay. You done?
So, there's our problem. I didn't navigate through the four round on-line walkthrough of the game first. Man, Connect Four so totally never required this.
And, really, the thing might be remarkably fun. But Chapel and I just sort of ended up staring at the board for, I dunno, four hours before throwing it aside and grabbing the Candy Land board.
I lied in that last paragraph. I said that Chapel and I stared at the board. That's not true because there is no board. There's this:
Which becomes a board. Sort of. Maybe I guess. I was too busy keeping Boone and Sayid's faces inside the little plastic holders. But they're handsome and stuff, so that's good. Evidently I was supposed to move their faces around and do stuff. But then I read the rules and realized the goal of the game was to simply lay all of the crap out over my table and then read all of the rules. Over and over again. Where I can uncover cool bits of info like this:
If Ana Lucia lands on a Location with an opponent's Character, she must engage them (if more than one are at the same Location, you choose one). If you win a Power Check against a Character, you may choose to Injure that Character. or this:
The base powers of any Characters adjacent to Claire, but not in a Power Check with Claire, count towards her power in a Power Check. Claire alone may attempt to lead Characters at an adjacent Location. Yay! Power Checks and adjacent Locations! Count me in!
But at least there's a chance I can play as Shannon and Walt. Because that's what I always wanted out of a board game. Or get Hurley into a fight with Jack.
That would equal ratings.
So, anyway, run out and get this game. Even if you've never seen the show. Even if you've never played a board game. Even if you've never read my blog.
Just remember, that board game is filled with secrets.
Oh, and aren't you gald you didn't bother to read all those rules? Geez, you always did know how to defy authority.